My Coding
I would say that my knowledge of coding is at a primary level. I understand how to write and run it, enough for me to make the prototype version of my design. Most of my codes are from the internet and I adapted them to fit my idea. however, I learn a lot from it.
Star sumo
Unreal project
Star sumo is a design that has a concept base on explosion/implosion topics, which has a reference from Pummel party mini-game called "Snowy Spin"
My design is using the black hole as the player character to express implosion and explosion to release the force, push the opponent out of the galaxy.
Player's character control blueprint
As my coding skill is not good, they may be complex more than necessary. So, I keep them separate for each function and comment, to make it clear as much as possible.
Tactician party
Unity project
Tactician party is a game design based on strategy game topics, similar to most gacha team-build mobile games. Build up the team and complete the wave.
The design of the strategy game is the positioning for each unit, each class has its own special ability that will be automatically used to damage different tile patterns.
Base unit behavior script
For unity, a comment is not clear to use it to categorize the code. So, I mostly use it as the header to organize the function. In this way, I easily find the code and change it. Furthermore, I keep separate the script for each usage.