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My Design

Data analysis

game research

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     An internship experience with YGGDrazil company. I got work to research 4v1 games for understanding the genre before continue work with the design. In these research, I learned the similarity and differences from 3 games in the genre (Dead by daylight, HomeSweethome:Survive and Video Horror Society). In the researching, I looking to see how each mechanic creative the aesthetic for each game.

Test analysis

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     These are the project I do while studying at the university. I prototype my ideas, test them and get the result to develop my design to be more engaging before adding my new mechanic idea.

Gameplay design

Boring monday concept

     Boring Monday is a concept for game jam, that I got to design for practicing while internship. At first, my pillar for the design is "overcome the negative feeling" cause I want the player's experience to get motivated while enjoy playing the game. And then I set the theme to relate what I has knowledge the most is game production. So, the concept is fighting with monsters that is the work of producing a game. Each monster has different mechanic to fight with them.

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     With the design plus the rogue-like mechanic that I want to put it in to make the game more fun. It might overscale for the game that will be produce on the game jam event with a short period of time. It could be cut out to decrease the workload.

Level design

Modern metro station

     This work is from an university class that I need to design a map for multiplayer shooting game, focus on team base. So. I choose to design a map for the game like; Call of duty and Battlefield. At first, I research on the similar metro station map in games, and also the real world architecture to see the layout and structure in metro station. Then I plan to have 3 side on the map, and both team spawn the top floor.

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Prototype in unreal engine

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