My Design
Data analysis
game research
An internship experience with YGGDrazil company. I got work to research 4v1 games for understanding the genre before continue work with the design. In these research, I learned the similarity and differences from 3 games in the genre (Dead by daylight, HomeSweethome:Survive and Video Horror Society). In the researching, I looking to see how each mechanic creative the aesthetic for each game.
Gameplay design
Boring monday concept
Boring Monday is a concept for game jam, that I got to design for practicing while internship. At first, my pillar for the design is "overcome the negative feeling" cause I want the player's experience to get motivated while enjoy playing the game. And then I set the theme to relate what I has knowledge the most is game production. So, the concept is fighting with monsters that is the work of producing a game. Each monster has different mechanic to fight with them.
![Screenshot 2023-02-24 211344.png](https://static.wixstatic.com/media/b9701a_424bd9f792d34d7e887d7d8e4d6c0f34~mv2.png/v1/fill/w_929,h_748,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/Screenshot%202023-02-24%20211344.png)
With the design plus the rogue-like mechanic that I want to put it in to make the game more fun. It might overscale for the game that will be produce on the game jam event with a short period of time. It could be cut out to decrease the workload.
Level design
Modern metro station
This work is from an university class that I need to design a map for multiplayer shooting game, focus on team base. So. I choose to design a map for the game like; Call of duty and Battlefield. At first, I research on the similar metro station map in games, and also the real world architecture to see the layout and structure in metro station. Then I plan to have 3 side on the map, and both team spawn the top floor.